Theodora Ward

Tagged “corridors”

  1. A note on Titanium Court Maybe it’s a depiction of being a depressed Gnostic
  2. Hades 2 But there’s something conservative about the gestalt of this game, something willfully unadventurous
  3. Outtakes from the WoW letter A year or so later, I entered middle school. In baseball terms, I’d call this a forced error.
  4. The Tower of Druaga this change turns the game from being a hopelessly cryptic cypher to an energetic little puzzle game, a sequence of connected riddles
  5. Sixteen notes on “Blue Prince” Fascism is built on the nightmarish assumption of immortality—we can bring the past back, exactly as you remember it, better than ever, forever—but it can’t erase the unavoidable reality that there are surprises yet to come, and that no force on Earth, no matter how materially or ideologically powerful, can really, truly, perfectly predict the future
  6. Some games of 2024 because a real steak looks more realistic than an animated steak
  7. On taste How did you guys get all these opinions? Where did you find them? Are they right?
  8. On rhythm There’s a sense, I think, in which Diablo IV is fundamentally unplayable—not because it’s hard to play (I could, and did, play it literally all day), but because it sabotages itself on a structural level.
  9. Void Stranger But especially in the thickest weeds of Void Stranger’s mystery—after I realized how deep the questions went, but before answers began to concretize—I felt like I was beholding an uncannily cutting representation of the darker side of psychic life.
  10. “Quality of Life” (Dragon Warrior VII / Dragon’s Dogma 2) To some extent, then, the lower the quality of your life, the higher the quality of your experience.
  11. On “tropes” This could be, and perhaps sounds, awful. It is important, then, what 13 Sentinels chooses not to do
  12. A brief review of every mainline Final Fantasy game, including those I have not played Who knows? God works in mysterious ways.
  13. On Game Mechanics, Pt. 1 (Fire Emblem, Second Life, etc.) Games are for doing stuff in
  14. Are games art? Scattered thoughts on a pretty dead question Life is short and good, but it’s also long and stupid.
  15. A bunch of Nintendo 3DS games, reviewed You can’t put your horse in a bad mood
  16. On Character, Pt. 2 There is something in the world that draws me towards it
  17. On Character, Pt. 1 The world is continuous, even if our agency isn’t.
  18. On the idea of AI I do not personally think that the best takeaway from “And I Awoke and Found Me Here on the Cold Hill’s Side” is that we should cancel SETI because we might discover aliens that don’t want to fuck us
  19. “Searching for Friends”

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